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A jam submission

TearfulView game page

Submitted by Blade — 3 hours, 4 minutes before the deadline
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Tearful's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#82.9403.143
How do you rate the game overall (you can consider fun, dev time, etc.)?#102.8063.000
How well does the game fit the themes?#122.9403.143
Audio#122.5392.714
Visuals#162.5392.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4.5 hours

Did you use this week's buff?
1.5 hours

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Comments

Submitted(+1)

Love the audio muffle effect.

Deleted post

It's a really good game, honestly; I tried it out and it's solid. There are a few bugs and glitches here and there, but for a 4.5-hour game, it's actually pretty good. If you want, you can check out my game—I've already voted for yours.

Submitted

Fun game! The mechanic of jumping farther when underwater was really cool. Well done!

Submitted

This reminds me of the old Amiga game, Flood, which was one of my favourites. I enjoyed playing it but I was little confused by the 4 second timer - it sometimes let me keep playing when the time ran out, and sometimes didn't, and I couldn't figure out why (I assumed I'd always die if the 4 seconds ran out without getting more oxygen).

Developer(+1)

I was little confused by the 4 second timer - it sometimes let me keep playing when the time ran out, and sometimes didn’t, and I couldn’t figure out why

This is good feedback. What happens when the timer runs out is that you lose a heart in your health bar at the top, which is not great because it’s not very prominent, so it’s difficult to see it happen as a cause and effect. The intention was to provide a way to replenish that health during the second phase of the game, where you have to navigate in the water for an extended time.

I think if I was to do it over again, I’d get rid of the other health damaging effects (the spikes) and just have a longer timer, and then have something akin to the air bubbles in sonic the hedgehog to replenish your breath for the longer underwater segment.

Submitted

I won the first time! ;) Sometimes the hero can only reach the platform when he is in the water. Is it intentional?

Developer

Yes! Very intentional!

I think the level design could use some work to make it more interesting to figure out how to work with the water to navigate the level.