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BrickBosser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #13 | 2.405 | 2.571 |
| Gameplay | #18 | 2.004 | 2.143 |
| How well does the game fit the themes? | #20 | 2.004 | 2.143 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #20 | 1.871 | 2.000 |
| Visuals | #21 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 59 minuets 55 sec
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Comments
I had no time for that, i had exactly one minute so all I could do was add a health bar but anyways why no game? You don't seems to be the host either.
Neat and novel concept. I think it would have been way too hard if you were actually able to die with the current amount of firing the boss does lol. Would be nice to have the main death part actually in the game but a good start
"Do you want to test my game?"
Sure but why in quotation?
I don't know, I think it was autocorrect.
i like the idea of the gameplay, i think it's quite unique. the key part was missing haha but it's alright, i think the vision is still there even tho it would be much better. i like that the boss doesn't shoot until the character is moving but i'm not sure if it was your intention to trigger it with mouse movement also.