The fourth game I've played for the Jam. Old Gold, Old Bones was a game that was right up my alley. An autofighter where you collect gold by defeating enemies and then spend that gold in between "rounds". It's a concept with so much potential and given the limited timeframe we all had, Eakka Labs delivered big.
The hue is the first thing that you'll notice and it's certainly a bold choice going with a grayscale palette. I think it works very well with the overall style of the game and the gameplay itself. Everything is very toned down and understated but it's also, maybe in part thanks to that, a really smooth and straightforward gaming experience. I mean that in the best way possible.
On a personal note, I loved the designs of the three main characters, everything from the visual appearance in the dialogue cut scenes, to the way their abilities and attacks differed.
I finished the game and I'll finish it again if it ever sees an update. I think there's still interesting avenues to be explored, although what's there now is truly good.