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A jam submission

RPS: The trials of Blobby BobView game page

Rock crate crushes scissors crate etc.
Submitted by pwkip — 10 hours, 15 minutes before the deadline
Rated by 8 people so far
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RPS: The trials of Blobby Bob's itch.io page

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How does your game meet GBJam's theme
Blobby Blob want to find the gold coins that were forged a very long time ago together with the 3 golden runes that brought peace to the world.

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Comments

Submitted

The RPS-sokoban mechanics are interesting. However, they're only utilized in two of four levels. Half the levels feel like tutorials. The game took me less than a few minutes to finish. That said, I understand the conditions behind the game's development. The deadline was fast approaching, and the game was shipped out having only a few levels. I hope that, with more experience and mastery of the development process, you can fulfill your vision more strongly and completely in these game jams. I wish you the best.

Submitted

The puzzles were really fun to figure out even if there were only a few. The artwork and palette were also nice. 

Submitted

Very interesting concept. The gameplay itself was fun even though it was short. And the game's graphics and sound fit the gamboy theme. Nice work!

Submitted

I liked the presentation and visual assets. I wish there were more levels that explored the central sokoban twist. The last level showed the most promise though!

Submitted

I’m a big fan of sokoban and I like your RPS twist a lot. The game feels polished and snappy. The intro music is great. sad, that you couldn’t add more levels.

Submitted

It took me a few tries to figure out the right sequence for the last puzzle, but I really like this concept! I don't think I've ever seen an alternate take on Sokoban, it's a very creative idea. I also didn't run into any bugs or issues, so code-wise it seems polished. The only thing I'd say is that I'd love to see more levels that can really demonstrate the crate breaking mechanics, but I saw you didn't have more time for level design. Great job, especially for tackling everything yourself!

Submitted

This was a lot of fun! I actually was pretty stumped by the final puzzle. Also I liked the unique sakoban mechanics, I feel like once I got a hang of the rock/paper/scissor interactions they were pretty intuitive. Nice job!