I remember seeing this come together over the jam. I liked the ability set you came up with, particularly the doppelganger. Little things were nice like push/pull animations and the Y-sort / Z-index stuff. Music's very good, though the inconsistent direction between contributors is noticeable. Overall nice work.
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Castaway Aiana's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #110 | 3.929 | 3.929 |
| Soundtrack/SFX | #116 | 3.643 | 3.643 |
| Graphics | #139 | 3.929 | 3.929 |
| Overall | #178 | 3.417 | 3.417 |
| Gameplay | #230 | 3.143 | 3.143 |
| Secondary Theme Interpretation | #297 | 2.857 | 2.857 |
| Quirkiness | #312 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The main character looks for an ancient treasure cove that contains lots of gold
Comments
I don't have much to add; the protagonist is exceedingly charming, the animations are expressive and proficient, and the mechanics are competent, if a little dry in parts. All-in-all, great work! 💚
Lovely little puzzle screens with cool abilities for the player. My two biggest issues here are the lack of explaining on how to choose an ability (had to come back to here for the comments) and the fact that every sub scene you reset the selected abilities. It would be also nice to keep the player on the last player overworld node.
Graphics wise the game looks charming has a simplistic but clean style. Music and sfx were great, I didn’t fully enjoy some of the “instruments” (flute on last stage for ex) but it is not anything offensive.
Overall, lovely little puzzle game, well done!
I rlly like the visuals and the music! Very immersive! Great stuff
I loved the game art, and the soundtrack is really immersive. The movement can be a bit imprecise at times, occasionally getting stuck on walls (but I hope that’s just an issue with my keyboard haha).
Casimiro — Programmer, Monkeys Dynamite
That opening animation grabbed me right away, and the music sets such a lovely island mood. Great work!
Very nice! Loved the animation at the start. It would be a nice quality of life change to have the powerups retain mapping through all of the rooms? Although I guess in the later levels that's not such a big deal since you're changing it so much anyway... The powerups are all really cool for the puzzles, great job on this!
I really loved the sound design and the delivery—I'm absolutely thrilled.
Pros and Cons. Pros- Amazing intro, loved the music, and the graphics, sprites, animation are all extremely gameboy, loved them. Cons- all i can think of is the collision boxes felt vague in some areas. Awesome game
How do I get past the boxes at the start of level 2? I’m pressing A (z on keyboard) but I don’t seem to have the pendant.






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