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(2 edits)

Heyy! What brought me to give this game a try was the beautiful strawberry aesthetic, quite tricky for a game with an unexpectedly high difficulty spike. Here are some comments in case you plan to update the build or for your next projects:

  • The game relies too much on the player's knowledge of conventional racing game controllers. While I do have that knowledge, it felt pretty difficult to manage the cart since at first it went much slower than I expected, and then it felt too fast, and at the same time I was struggling to find a way to slow down or accelerate depending on the obstacles ahead.
  • While the first level was quite lenient with the core loop's introduction and I managed to get all the strawberries to the store clerk, the second level's difficulty felt suddenly high, and even after several attempts I couldn't go through it without smashing all of my strawberries. I'll probably try again sometime, but for the time being I'll pass.
  • On a technical note, the default settings for music and SFX feels a bit higher than what I would like, but that may be a personal preference since I could fix it in settings. 

Game jams are really teaching me not to think games with kittens are always easy
( ` ω ´ ). Looking forward to see what you make next!

Thanks for playing and for the feedback! We are working on a new game, will bring in the bike, but with way less chaos XD

Sounds interesting! I'd love to try it out once it's out.

By the way, if you want to and have the time, I'd really appreciate a comment on my itch thread mentioning what you found useful or interesting about my feedback. It would help more developers find out about what I do! Thanks in advance 💖