Heyy! What brought me to give this game a try was the beautiful strawberry aesthetic, quite tricky for a game with an unexpectedly high difficulty spike. Here are some comments in case you plan to update the build or for your next projects:
- The game relies too much on the player's knowledge of conventional racing game controllers. While I do have that knowledge, it felt pretty difficult to manage the cart since at first it went much slower than I expected, and then it felt too fast, and at the same time I was struggling to find a way to slow down or accelerate depending on the obstacles ahead.
- While the first level was quite lenient with the core loop's introduction and I managed to get all the strawberries to the store clerk, the second level's difficulty felt suddenly high, and even after several attempts I couldn't go through it without smashing all of my strawberries. I'll probably try again sometime, but for the time being I'll pass.
- On a technical note, the default settings for music and SFX feels a bit higher than what I would like, but that may be a personal preference since I could fix it in settings.
Game jams are really teaching me not to think games with kittens are always easy
( ` ω ´ ). Looking forward to see what you make next!