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How does your game meet GBJam's theme
The game is about finding out the old treasures around the islands
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Fantastic little game! I found all the treasures and made the sea a better place. A turn-based sailing game is great. I just wish there was more content. Really nice world design with lots to explore, and all looking good!
This is fantastic! I love the writing, the cannonball system is really fun and you even had a great theme drop B^) I think this will be a fav of mine to come back to :D
Your art is reallyyyyy awesome (๑•̀ㅂ•́)و✧
The game is simple and fun, great job!
Thanks a lot for playing !
Cool game! But cloud tiles are a bit broken sometimes, and i found place without collisions, dont think it`s should be there.

P.S.
That little island with no collision definitely makes the game a lot easier :''3 But I don't think that was intended.
Wow well great job finding that out, didn't check enough, that fully went under my radar ! That definitely wasn't intended. Thanks for reporting, that's one more point to triple check for next jam. Thanks for playing !
I like so many things about this game: art style is amazing; VFX is so smooth; gameplay and movement are so creative and interesting; music is super cool; difficulty and level design are so on point and well balanced, exploration is really enjoyable, everything. This game has it all, well done!
Thanks a lot for the kind words, glad you enjoyed it !
Amazing animations! It really feels alive, the fog, the pulse. Also the gameplay is very simple and intuitive yet it feels fresh and novel. Predictible ending yet visually very satsfying.
Yeah I wished I had more time for the story beats and went to the easy one, still very glad you enjoyed the game, thanks for playing !
Such a cool game! I love the grid movement and puzzle styled exploration. Just wish there was more!
I'm thinking of turning it into a bigger game, but I reckon we have 2% chances it fully happen :D Thanks for playing !
This is really cool! It looks great and it plays great, I really enjoyed the grid movement and cannon mechanic. Awesome job!
Thanks a lot for playing !
The graphics are gorgeous and the game boy feeling is really there!!
My only complain is that after a while the movement feels a little too slow, and maneuvering the vessel takes a LOT of getting used to, what complicates the combat.
Good job!
Agreed, I'm actually thinking of expanding this little game and this time everything would move at the same time as player. It was way too late when even I got a bit bored of the movements when testing and wished I took that path sooner. But that's a good topic to improve now. Thanks for playing !
Very good game. I love the gameplay but just maybe the sound track is to repetitive.
Totally agree with you, I wish I had more time to do some variations and relied on the ability to turn it off :p thanks for playing !
Freakin love everything about this. Art, gameplay and audio are all stellar!
It's short and sweet, if a little bit easy, but satisfying nonetheless.
The cloud effects and checkerboard sea are genuinely brilliant. One of my favourite games in the jam by far!
Thanks for the kind words, and for playing !
Love the art! This so feels like a hidden cult classic late Gameboy title. I was always pretty terrible at those emerald hunting stages in sonic adventure
Thanks for playing !
My only complain is that other ships can turn 180 in one move. But it's minor, game is really greate I've sunk for some time XD
You know what, I wanted have better "AI" for the enemies or more unpredictable moves but ran of time and kept the simple way... but I never thought it was so contradictory with the rule I enforce on player XD Thanks for pointing it out, and playing !
Great adventure game?(pls play my game)
Was that really a ? or ! :p thanks for playing !
!