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Roberto Romao

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A member registered Sep 02, 2014 · View creator page →

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Controls are a little stiff and I think your color pallet has more than 4 colors, but since it's your first jam and doing art, you did a good job overall :D!

I have no feedback other than the game being very good! :) 5/5

The graphics are gorgeous and the game boy feeling is really there!! 

My only complain is that after a while the movement feels a little too slow, and maneuvering the vessel takes a LOT of getting used to, what complicates the combat.

Good job! 

The game cycle overall is solid and the mining mechanics were hard to get at first but once I figure it our it kinda grew on me, so kudos on that part! The only real complain I have is that maybe the inventory should be bigger, other than that good job :D!

The Looks/Feeling/SFX of the game are top tier but I have an issue with...

What is the goal of the game? How do I win?

Also sometimes the scene randomizer is making so I can't never kill all enemies.

All in all, good job really, I love the color pallet specially.




holy quacamole that's a big review, thank you for taking your time to write it

So yeah, I kinda run out of time, my plan was that the secret was suppose to ring a bell and fish a special fish, but I run out of time.
I will take some rest and vote on the jam games and revisit it after the voting period, I don't like to do bug fixes/changes during voting just for the sake of keeping my mistakes part of my score( after all that's what we being judge)

I will see if is worth revisiting it and maybe implement all the things I couldn't implement like actually living in the town, befriend the people, chilling with them on your boat (there was suppose to be a boat screen) and fishing was just your job + the reason Elliot move to the countryside. About the bait/fish economics... yeah I agree 100% with you, mea culpa! I set all the prices 4 hours before the jam end lol.


Your rocks bro!

Hey!

I have been reading all your reviews and oh boy, what a journey! But for real, ty for playing all my games :)

You are correct in many things including that many of my games are bugged, but not because they are jam games and actually because I'm a terrible programmer! (lol) I'm been working on more refined projects for a while now, probably going to launch at least 1 game until the end of this year. About erdadok, lol yeah the resolution was a huge pain to deal with for the jam theme but at least it worked, there was plans for a high resolution one but I never move it forward duo to a mix of college and other personal issues.

Anyway, thank you for putting the time to leave all the reviews :) it means a lot!

to get to end A you need to collect ALL lights(500), ALL paintings and do ALL quests before you talk to Boston

:) I managed to open and run the file! Ty Foozle <3
Some shaders are working in a weird way but since I can run it now I can figure it out by myself!

Keep up the good work bro :D

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Hi, I'm having the same problems as mention below the error "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project." with all the latest addons. Any chance the file is not compactible with the latest C3 version?

You mean the game screen? it is 64x64 :o! Or do you mean the frame on the game page?

If the game do well I may actually implement controller support :) , I just didn't do it duo to a lack of time.

I'm glad you like it! :D 

Yeah, I did a HUGE miscalculation with the timer :(, thanks for your feedback!

:`( the lack of time screw me over, I didn't had the time to find proper sound FX's, Also I agree with u and other comment who mention the mouse as a bad idea! Thank you for your feedback and I'm glad u enjoyed the art :D

Definitely I agree with you and others who mention the Wave Timer, I did a big miscalculation on how long would a player take to clean then :/. Thanks for your feedback :D

Yeah... using the mouse was a bad idea, but duo to planning my schedule badly I had to rush with some implementations haha
Thank for your feedback! :) 

And yes, the background is happening in real time! The screen shakes that happen from time to time are in fact when the turrets fail to destroy an enemy when it hits the ground. I was going to animated even more but it was already too distracting haha, but I'm glad you like it!

I'm glad u enjoy it haha :), I was more focus on making it work before thinking about difficulty. 

I will check for bugs on the Waves, thanks for letting me know :) ! 

Thanks for understand haha :) I wish I had managed my time better for this one but at least I was able to make some musics for the game! Thanks for playing :D

My initial idea was making more enemy types, so "exploiting" would be necessary in the final waves, but I didn't had the time :( .

All in all thanks for playing my game :D

All the waves are timed so maybe that's that haha, but I will look it up for any bugs :)
Thanks for playing!

For some bizarre reason the menu wasn't working, ty for letting me know! :D I hope now you can play properly!

Can you take a picture and post it here as an answer? I need to see the bug so I can fix it :) 

Sure! How can I reach you?

:) I'm so glad you like it!
I'm doing my best to launch the next Chat Fonce this year, so stay tuned!

Did you build close to a road? I will double check the game this week for bugs, so thank you for letting me know :)

Wow o.0 that was really neat! The only complain I have, more a suggestion really, is that I would make a HUD for the Life Bar, it took me a while to figure it out where it was. Other than that I love it :D, first 5/5 entry I saw on the Jam so far! 

Bonus: I got a bug where when fighting the "Butcher" the character won't block after I attack.

When you are putting the buildings in game, it was confuse to me to understand what each one was and what they did besides move.

It was kind hard to control and I would include some command to dodge/cover (like in Blackthorne)
Other than that I like the graphics and the level design :D Good Job!

I took me a while to figure out the controllers but other than that it's a good idea!
The only thing is, and I don't know if it's intentional, I build a wall and the goblins were just there staring at it! you small detail is, I would change the goblins shade of green, sometimes it was hard to see than. Overall Good Job! :D

It was a little hard to understand the UI, so I had a hard time playing it, but the SFX it's neat and I loved the overall idea! Good Job :D

Putz hahaha  no jogo so tem as mecanicas por enquanto mas obrigado por me avisar D: 

Like the idea :) and was a good use of the jam limitations! I would maybe put more colours but it's more a sugestion than a critique. Overall Good JOB :D 

Smooth graphics and cool gameplay :)

The sound was as little loud here, but idk if it was just with me, but other than that good job! :D

This game is good D: I don't have any critiques! Good job :D

:(   like Ismael mention, I suck at games like this lol

But let me say it, you boys did a amazing work! The Graphics are amazing and the game didn't feel lowrez at all! The Gameplay is also very very good and the animations + graphics did work well with the controllers too. If I have anything to critique is the death cutscene, I think is a little too long.

Congratz to you boys! :D 5/5!

I knew you wouldn't disappoint :) 

Since you took this project so serious I will give my feedback:

1. I really like the darkness mechanic, it just took me a while to understand it.
2. The Icons and the general UI is doing the job and the game is very easy to control, no critiques here!
3. Maybe and indication on how long until the next day/turn would be great. On the second version of my city builder I used an Hourglass.
4. I left the game open for a while on late game to farm light and when I came back almost all map was covered by darkness again with no way to farm light properly :P so I was stuck without a Game Over or any indication of Defeat.

Critiques aside, I really like and I think this game is really special :) Congratulations!

Looks good :D 

I can't give my ideas since I don't use the engine, but how does it feels to you? Better with a mouse or keyboard?
Maybe more experimentation could bring an answer here :) 

As a early 00's internet user, on my firs try this game reminded me of those jump scare games D:
Jokes aside, what a gorgeous game! I loved the graphic! The only critique I have is the use of the mouse and not the arrows, but maybe is just me! Kudos to you my friend, very good job :D