Controls are a little stiff and I think your color pallet has more than 4 colors, but since it's your first jam and doing art, you did a good job overall :D!
Roberto Romao
Creator of
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holy quacamole that's a big review, thank you for taking your time to write it
So yeah, I kinda run out of time, my plan was that the secret was suppose to ring a bell and fish a special fish, but I run out of time.
I will take some rest and vote on the jam games and revisit it after the voting period, I don't like to do bug fixes/changes during voting just for the sake of keeping my mistakes part of my score( after all that's what we being judge)
I will see if is worth revisiting it and maybe implement all the things I couldn't implement like actually living in the town, befriend the people, chilling with them on your boat (there was suppose to be a boat screen) and fishing was just your job + the reason Elliot move to the countryside. About the bait/fish economics... yeah I agree 100% with you, mea culpa! I set all the prices 4 hours before the jam end lol.
Your rocks bro!
Hey!
I have been reading all your reviews and oh boy, what a journey! But for real, ty for playing all my games :)
You are correct in many things including that many of my games are bugged, but not because they are jam games and actually because I'm a terrible programmer! (lol) I'm been working on more refined projects for a while now, probably going to launch at least 1 game until the end of this year. About erdadok, lol yeah the resolution was a huge pain to deal with for the jam theme but at least it worked, there was plans for a high resolution one but I never move it forward duo to a mix of college and other personal issues.
Anyway, thank you for putting the time to leave all the reviews :) it means a lot!
Yeah... using the mouse was a bad idea, but duo to planning my schedule badly I had to rush with some implementations haha
Thank for your feedback! :)
And yes, the background is happening in real time! The screen shakes that happen from time to time are in fact when the turrets fail to destroy an enemy when it hits the ground. I was going to animated even more but it was already too distracting haha, but I'm glad you like it!
Wow o.0 that was really neat! The only complain I have, more a suggestion really, is that I would make a HUD for the Life Bar, it took me a while to figure it out where it was. Other than that I love it :D, first 5/5 entry I saw on the Jam so far!
Bonus: I got a bug where when fighting the "Butcher" the character won't block after I attack.
I took me a while to figure out the controllers but other than that it's a good idea!
The only thing is, and I don't know if it's intentional, I build a wall and the goblins were just there staring at it! you small detail is, I would change the goblins shade of green, sometimes it was hard to see than. Overall Good Job! :D
:( like Ismael mention, I suck at games like this lol
But let me say it, you boys did a amazing work! The Graphics are amazing and the game didn't feel lowrez at all! The Gameplay is also very very good and the animations + graphics did work well with the controllers too. If I have anything to critique is the death cutscene, I think is a little too long.
Congratz to you boys! :D 5/5!
I knew you wouldn't disappoint :)
Since you took this project so serious I will give my feedback:
1. I really like the darkness mechanic, it just took me a while to understand it.
2. The Icons and the general UI is doing the job and the game is very easy to control, no critiques here!
3. Maybe and indication on how long until the next day/turn would be great. On the second version of my city builder I used an Hourglass.
4. I left the game open for a while on late game to farm light and when I came back almost all map was covered by darkness again with no way to farm light properly :P so I was stuck without a Game Over or any indication of Defeat.
Critiques aside, I really like and I think this game is really special :) Congratulations!



































