Thanks! Building the Gameboy UI & hooking it up was a lot of fun. It’s a bit finicky on mobile; I’ll be releasing a patch. Going to check with the mods if I can update it before the rating period ends.
Unfortunately, the tell/hint we originally had planned became too obvious once we put in the final assets yesterday, and didn’t have time to find a subtle way to do it. I think if I were to design it again, I’d disable some arrows when the enemy is at full health, to make the odds 50/50 instead of 25%.
Agreed wrt sounds; they’re also planned for after the rating period