Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I couldn't tell if the sprites of the enemy were forecasting their next attack or not, so it felt a little hit or miss on gameplay, I think. I would've also liked some sound with this one. Other than that, it looked great, loved having the gameboy on the screen to use. Loved the palette options. Good job!

Thanks! Building the Gameboy UI & hooking it up was a lot of fun. It’s a bit finicky on mobile; I’ll be releasing a patch. Going to check with the mods if I can update it before the rating period ends.

Unfortunately, the tell/hint we originally had planned became too obvious once we put in the final assets yesterday, and didn’t have time to find a subtle way to do it. I think if I were to design it again, I’d disable some arrows when the enemy is at full health, to make the odds 50/50 instead of 25%.

Agreed wrt sounds; they’re also planned for after the rating period