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A jam submission

shacorp.View game page

G̷R̵A̷N̴T̵ ̵U̴S̵ ̵K̷N̸O̵W̵L̵E̵D̶G̶E̵
Submitted by spookystevee, avovedev — 1 hour, 2 minutes before the deadline
Rated by 11 people so far
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shacorp.'s itch.io page

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Godot Version
4.7.2

Theme Interpretation
Management of workers who are doomed to die; and narrative elements include imminent doom.

Wildcards Used

Left Wildcard

Go Spinny - Use the mouse wheel in your game

Middle Wildcard

Perspective Shift - Combine 2D and 3D elements in the same game

Right Wildcard

Tag Along - The player character has a companion

Discord Username(s)
spoooky. ; androx01

GWJ Participation Level
2

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

The environment is really cool, super surreal. The kick was also really satisfying! Great job!

Submitted

Really cool environment, especially all the faraway shapes you can see move a bit when you walk around. The UI was fun too, and I loved the bit where your supervisor has max stats. When I saw that the kicking mechanic was controlled with the mouse wheel I really thought that was a stroke of genius, though I was a bit disappointed with it since it was quite finicky to use (I might steal that idea one day though). I got to the day with the 4000 score requirement and I failed twice on it before giving up on it, it was just a lot to juggle, and optimizing the best time to toss the denizens of the dimension in the hole was frustrating given that it’s hard to estimate when they’re actually about to die since the number is just health rather than time, so a lot of the time I ended up either having one die on me right as i kick them onto the hole, or I kicked them in too early and they didn’t give me many points. I also realized a bit late that the multiplication is based on random stats and I should try to multiply the ones who are good at multiplying and put to work the ones that are good at working, but in the end it wasn’t enough. At its best though the game does feel like a fun amount of juggling things back and forth to make sure all the parts of your machine are working properly. This was also the most eye-catching game of the jam for me.

Submitted

Interesting and unique game concept! It took me a minute to get a handle on what I was doing, but I enjoyed it. Good work!

Submitted

WOW! Amazing game, great  focus with assets. I didn't unserstand how to kick at first, but after getting it the game is very fun!

Submitted

I didn't fully understand the game I think, but what an amazing job ! I really love the art direction, the music is simple but really do the job, you find a really funny way to introduce the mouse wheel in your game ! Great job, congrats !

Submitted

I think this is the most impressive jam entry I played, amazing job making it in 9 days! Absolutely loved the aesthetics, the gameplay IS quite unique and you managed to use all wildcards, this is honestly quite insane.

Feedback as a player, I had some difficult time figuring out controls and when the shapes were going to die, or how them dividing worked. I think being a little bit lost is part of the experience of the game (everything seems quite alien, and it's a REALLY nice feeling), but it felt like there was too much information at once with the glasses on. Still, the gameplay was really cool, reminded me a bit of Giants: Citizen Kabuto (fps-ish with strategy-ish).