Thanks a lot for the comment! Sorry for the late response, but just wanted to say thanks. The faster and shorter timer and other design thoughts from the comments really help and I didn't picture it that way while developing the game. I hope to use that next jam. Thanks again for the comment!
JanMP
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Thanks a lot for the comment! Sorry for the late response but I really wanted to say Thanks for the feedback!
I overfocused with learning 3d stuff, and yeah, good sfx and effects would go a long way. Thanks a lot for the tips, especially since they are simple and I can already feel how much better it would be with them!
Thanks a lot for the comment and feedback! Honestly I must admit I didn't think of downscoping weirdly enough, so thanks a lot for that too! This month I might not manage to make a game, but I'll try to go through the ones submitted! Also I didn't focus on you being a beginner, so I would like to use this to give more praise to your game design and planning! They seemed like asset and scope constrained games from a designer if I had to guess.
Very cool, cute looks. Overall it is a very interesting idea and it's beautifully delivered!
For me the game was really tough though, but mostly just confusing. It took me a while to figure out, that pick the cards as numbers. I probably lost it somewhere in the text. Not that it is a big or objective problem, but it annoyed me with my slow reaction time.
