Just WOW for the models! If you have any tips on that I'm happy to learn.
And a very good game. The transitions are very smart.
All the love to you and any troubled loved ones!
Honestly, my only tip is to just put a lot of time into it.
I started 3D with character modeling, which was a lot harder than, say, making basic stuff. But it made me learn topology in no time. With that came UVs, texturing, and a bunch of other neat tricks.
Before this jam, I hadn't touched Blender in... about a year give or take. So it was basically a race to remember everything I'd learned back then.
If we're talking specifically about the models for games, just goof around for a bit and figure out what suits your game best. Then turn that into a full asset and make the rest of the assets with it in mind.
I spent around 10 hours a day just modeling things for the game and troubleshooting issues with them. And at some point, it drained me a lot.
Thanks a lot.