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A jam submission

Pirates' CurseView game page

Become the meanest pirate on the seas, and save the girl!
Submitted by JackOatley (@f_oatley), OneFineDruid Games — 6 hours, 41 minutes before the deadline
Rated by 7 people so far
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Pirates' Curse's itch.io page

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How does your game meet GBJam's theme
Generally pirate themed. Gold is the story motivation. We ultimately made the game we wanted to make.

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Comments

Submitted(+2)

Very fun and silly game I loved it 

Developer(+1)

Looks really cool on yout Gameboy Color! Congrats on beating the game!

Submitted(+1)

I was having issues understanding what the gameplay mechanic was, but when it clicked, I had a pleasant moment with the game. Wasn't expecting a battle of insults!  
Also, I had forgotten what we were doing in the ship in the first place, so the ending felt weird, until I went back and re-read the first part. 

Developer(+1)

Yeah, we would have liked to add some more story cutscenes! Would have made things a bit clearer. :)

Submitted(+1)

nice and fun monkey island battle :)

Developer

Yep. 100%. Can't deny. I LOVED MI3, and especially the ship battle/upgrading and insult sword fighting phase, pure gold. Always wanted to make something like that.

(+1)

This is dope. I love it.

Submitted(+1)

As a fellow pirate-duel-themed-entry jammer, I've been keeping an eye on this one since I first saw the progress pics in the discord.

Besides a bug I found (where something, I think it's pressing a direction too soon, causes the wrong rebukes to show up for a given insult), some mild jank (like having to face upwards to talk to a pirate above despite not having an up sprite) and the obvious stuff (music/SFX), this met expectations!

Graphically, I love the palette choice, and the old PC game vibes, what with the big soft illustrations, boxy static sprites and a focus on wit more than anything actiony, even if it's not pure gameboy besides the limitations. 


Also, "Your socks don't match" totally should've been a valid insult for the peg-legged captain!

Developer(+1)

Yes I thought I fixed that bug, but maybe you found it in a different place/time.

The sprite orientation is a bit of an issue, the sprite grew a little over time, and we didn't really adjust the feel/movement to that.

Yeah! OFD did a great job on the art. What do you mean by "not pure gameboy"? This literally runs on gameboy. It is actually a GameBoy Color game, but only using the 4 colors (even though it could use a lot more) but it lets us have the blue. :P

Thanks for playing!

Submitted(+1)

Really quirky throwing insults. tho I never got able to beat the captain with wathever insult I trowed. 

Is there a way to get more insult options?? Cause I defeated the other 3 pirates.

Developer (1 edit)

One more comeback to go! Gotta go back and try it from another pirate after learning it from the Captain.

After beating 3/4 pirates, You must attempt the captain and then battle another pirate to unlock the missing insult. Once done, you can use the final insult against the captain, giving you the upper hand.

I didn't see the dev reply. Don't listen to me.

Developer

Yeah. Locking the final insult until you had it's comeback was a bit of a workaround because it's the only insult the captain doesn't know the reply to, so without it you could never win. Knowing that you learn insults when you hear them, and that you can't use it on the captain right away, my logic in that choice is that one would try the other pirates. Not my ideal, but it's the best balance in the time we had left! Thanks for playing!