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How does your game meet GBJam's theme
An ancient golden curse pursues the player as they're tempted to steal more and more gold
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It was a little slow for me to get started, but the music kept me interested long enough to keep playing. Once I got into it, I played for quite a while and this was genuinely super fun.
A few things I loved about it:
It felt well balanced. There was a pretty continuous time pressure that kept it fast paced and full of quick decisions, but didn’t feel impossible at all.
The gold flashing with the music was awesome. I definitely didn’t head nod to the rhythm the whole time, such good music :P and again the sync’d gold flashes really made it.
The incoming gold wave on the left was great to give me an idea how much time I have left to grab more gold.
I love the spikes, they were timed nicely (and well done art) - juuuust enough to get through, but not gratuitous.
The map felt really large! And the art for the whole thing was great.
The chests were so helpful. It’s actually kinda wild how much the weight of gold slows you down, but does so in an insidious way. after finding a chest, it’s a “ahhh thats better” moment when I realize how much I was weighed down. Lots of spamming K to get out of binds!
The reset tile puzzles were pretty clever.
Overall really such a fun game. I will be coming back to try to get to the end after I rate my other queue entries. (made it to ~19k gold after a couple runs.. dunno how far along that is!) The secondary theme was perhaps a little bit on the literal side, but you hit the gold part regardless.
Though: I was surprised the mouse did anything on a gameboy :P
Really cool! The graphics and music are beautiful
This is a very fun game! I love having to think about whether to leave the gold or not. The puzzles were fun to solve, and the color palette is very nice. Great job!
great colour palette, nice theme association, fun game to play
Had an amazing time! Love the color palette and it was a great take on the theme
Thank you! My wife did the art and it was a super fun exercise for us to have the restricted palette
Had an amazing time! Love the color palette and it was a great take on the theme
Very cool idea and the game looked polished! Super cool art. I kept wanting to move diagonal though and the player hitbox was not the size my brain kept expecting it to be.
Yeah I was super torn on diagonal movement. To be honest I thought I remembered the original gameboy didn't support having two d-pad buttons down at the same time so I left it out... but it turns out I must have just hallucinated that memory.
I'm curious was the hitbox bigger or smaller than you expected?