It’s a pretty good concept. I really like the sound and music you’ve created. They convey exactly the mood you’re aiming for—that Gothic medieval castle vibe, the dark atmosphere, and so on.
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How does your game meet GBJam's theme
Old Gold in my game is represented by an ancient castle, constructed and inhabited by an enigmatic figure whom the player learns more about as they delve deeper into the structure.
Puzzles, music and visual design entice the player further into the castle as intensity ramps up, and the player is caught between their desire to find the what lies in the heart of the castle, and the desire to escape unharmed.


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