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mort

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A member registered 45 days ago · View creator page →

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To be honest I realised about halfway through that the music making aspect was way more interesting to me than figuring out the logic of my own code. I wouldn't even know where to begin with sampling, but some of the sample heavy stuff by Hideki Naganuma for Jet Set Radio or DnB made entirely out of 70s drum samples is really interesting to me, or something like Street Fighter Third Strike.

Feels super authentic to the game boy. Some really nice graphics and I love the shopkeeper sprites

Absolutely fantastic. I've shot with film cameras but never developed my own, so seeing the process first hand was pretty cool.  The art is very vivid and stylized, I loved the feel of the music. A really strong aesthetic and an enticing world I want to see more of. I like the Cooking Mama sort of gameplay, going through the steps on screen, but sometimes the control directions were a little unclear, and I maybe some kind of fail state could add depth to the game, like if you developed a photo wrong and it came out blurry or too dark you could try to improve your technique.

A really strong and unique concept for a puzzle game and some amazing music. I think the difficulty spiked pretty early, with how messy some of the levels became but I think the gameplay is really clever

The artystyle and sprites are really expressive. Gameplay wise I think it could have used a little more direction. The music builds a really heavy looming atmosphere and I was expecting a monster to chase me or something scary around the corner.