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(+1)

cute lil story and i liked walking around. i am not good at combat/action/etc games lol so it's good to just walk :P

my main problem is that i felt i had no real indication of whether i could do a fight  so i would just spam LED and hope for the best. i think having clear and visible stats in the main screen or on some menu you access could help. alternatively, designing characters to look "weak" or "powerful" could maybe help too. even in the fight screen, the HP was a little hard to see sometimes (and maybe this is a me problem, but i don't think HP is an indicator of "strength").

i hope you and your artist continue to explore gamedev, you definitely have something that you can expand on and polish :)

(+1)

Thank you so much. I am happy that you enjoyed it despite the issues it has. I will take your criticism to heart and consider stuff like that moving forward. I didn't even consider the weak and strong variants of enemies. Thank you so much for playing.