cute lil story and i liked walking around. i am not good at combat/action/etc games lol so it's good to just walk :P
my main problem is that i felt i had no real indication of whether i could do a fight so i would just spam LED and hope for the best. i think having clear and visible stats in the main screen or on some menu you access could help. alternatively, designing characters to look "weak" or "powerful" could maybe help too. even in the fight screen, the HP was a little hard to see sometimes (and maybe this is a me problem, but i don't think HP is an indicator of "strength").
i hope you and your artist continue to explore gamedev, you definitely have something that you can expand on and polish :)




