Very interesting concept! I liked the idea of the midas touch being an actual gauntlet. I did get a bit confused on the last level, a bit sad you didn't get to finish everything. This has promise, I am a big fan of puzzle games like this!
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How does your game meet GBJam's theme
When I heard of the theme "Old Gold," I thought of the Midas Touch for the "gold" part, and a large stronghold for the "old" part. Since I'm not great at making good jump mechanics, I made the character not jump as a main feature.





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