Yeah, the last level is unfinished due to deadline crunch, and I didn't have time to make some sort of end screen. Thank you, and I'll try to make more with this idea!
Gamepad Studios
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This is a strange question, but here it is: How long should a game be to be "long enough" for the jam? I'm assuming it can be very short as there's only 8 days in the timeframe, but I've been busy and haven't been able to create what I wanted (about 10 almost one screen levels). Is a game affected if it's "too short"?
This game was basically made to speedrun, so here are some tips:
4 directions are overrated. If you go diagonally, Cube will go slightly faster so you can speed things up.
Make use of the dev's kindness. The hitboxes are forgiving, so you can skim along the outer edge of a spike ball.
Find a pattern or safe spot for bosses. This is just in general to have ease with bosses.
Learn the layouts. To speed through the game and get your record just practice.

