The puzzles really made me think and the cutscenes were fun. If you showed the maximum number of rarium you can finish with that would give some replay value too, I finished with 3!
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How does your game meet GBJam's theme
The player must pursue and utilize a material known as Rarium, which has existed for a long time in the game's world and promises the power of magic to those who wield it, but has yet to be found and harnessed by anyone.
Comments
This really felt like it could be a Game Boy game. I loved the stealth/puzzle solving nature while working within those limitations.
The tutorial music was a bit too intense, but the other tracks were great. The game is cool and very complete. I really liked the art and color choice. Good work!
Great game and art style is nice. I gave up at the claustrophobic level though I might try again sometime later.
Nice art and overall very fun to play. However, I couldn't get past Driveby because I didn't have enough Rarium. To get more I replayed other levels, but upon returning my Rarium was reset. Cool concept and nice job fitting all these features into so few controls.
The art was gorgeous. The story was quite interesting, and the puzzles were neat. It was really cool to have so many different possible solutions to every level, and the resource management was interesting. My only concern is how much explaining of the controls you had to get through on some levels, and if you restarted those levels you had to go through that dialogue again. Really cool game!
That was beautiful honestly, loved it. I especially loved the music, I'm a huge fan of chiptunes and that was really scratching that itch for me. I loved the color choice, as well as the cool art. It was cool the pirate lady reminds me of Sigourney Weaver, especially on that end picture. I finished with 1 Rarium to spare even. Very cool, A++
Cool game! Getting offed by the first sword guard nearly gave me a heart attack haha - they're ruthless
Cool puzzle game! I think I mighta gotten softlocked in an area because I didn't have enough mana going into it, or maybe it's a skill issue. :)
Love the music especially. :D
I rlly liked this puzzle game! Especially the creative ways to get rid of the guards. Great job!

"Makes sense. I would also risk my life for Lagrange!"
Wonderful! 💚 A simple, yet complex high-score puzzle game with highly compelling art and character design, and a driving prog rock soundtrack that captures the allure and the danger. The music cutting out on death is a perfect touch. I was enraptured the whole way through! Quite interesting that the guards are so quick to slay their own; perhaps they expect to be betrayed by their companions?
Very minor nitpick: In the text, whole words may start in one line and then "skip" to the next line after reaching the edge, creating a little tension when reading while it's typing. There's some ways around this, such as predicting where breaks should be inserted after spaces (easier with a monospaced font) or by creating the whole words beforehand and then "revealing" them letter by letter.
All-in-all, fantastic! Great work!
Knowing I beat a developer score prompted me to play again while recording so that you could verify everything is behaving as intended. I'm a bit unsure if the interaction with walking past the guards while they're walking is intentional or not.

I may have overthought it a bit.
[ SPOILER WARNING ]
But yeah, great time! 💚
Driveby, the guard should be guarding the exit, this only accounted for a small save. The real kicker is your 4 pebble solution to the final level. The interaction with walking past guard is intended (was originally an accident), but I hadn't thought to use it for that level. Well done! I'll send you a message if we end up making some more levels in case you would like to playtest them!
Love the idea! Execution of the art + music was awesome, really loved all the lil cut scenes and close shots of all the characters. Great job!
Very good audio tracks, but none for the main menu. That surprised me, given the quality of the other tracks. A very good game with a strong narrative effort. Glad I had the chance to test it out :D





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