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OneCarb

41
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3
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A member registered Aug 05, 2025 · View creator page →

Creator of

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Thank you! I think I'll try to add a checkpoint system or make the levels shorter so that it's less punishing. I appreciate that feedback!

Thank you!

Thank you. I'll be fixing those glitches soon. I appreciate your feedback!

Thank you! I don't really consider myself much of an artist, so I'm glad to hear that you liked my sprites!

Thank you! I was originally hoping to do that, but sadly I didn't have enough time to implement it, so I had to compromise. I'll be working on the game again soon, and I'll be reworking how the spells are introduced for sure. I'm glad you enjoyed it! Thank you for your feedback.

That's definitely a good idea. I'm hoping to work on the game at a future date and that'll for sure be something I will add. Thank you!

I accidentally deleted the game and can't re-upload it. Here's the link to still play it:

https://onecarb.itch.io/wes-the-wizzard-reupload

Throwing a comment here as I did the exact same thing.

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I have never done a real nonogram in my life before this. I did the first one no problems, but I managed to pull of the second one and I felt like a genius. That was pretty fun! A very interesting and engaging way to add context to nonograms. I also really loved the art style. Beautiful!

The art was gorgeous. The story was quite interesting, and the puzzles were neat. It was really cool to have so many different possible solutions to every level, and the resource  management was interesting. My only concern is how much explaining of the controls you had to get through on some levels, and if you restarted those levels you had to go through that dialogue again. Really cool game!

That was lovely. Very relaxing! I loved the music as well. It never got old throughout the whole playthrough  of it. Wiping the dust off was very satisfying as well.

I definitely wish there was more. The visuals were fantastic, and I feel like the vibes were exactly what you were trying for. 

I love the idea of going into the settings and changing the date being a game mechanic. Super cool idea! One of the few issues I had was the inability to dig straight down. Maybe I'm just a terraria player.

I loved the art style of this game, and the narrations are pretty entertaining. The vibes are immaculate, and the mysteries are pretty interesting. I forgot the controls for the fishing, and I didn't know how to read them again, so I'm pretty sure I got stuck. I also wasted the shovel to grabbing sand. Really cool game!

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I would love feedback on my level design. This was my first time making real attempts at levels, so feedback on that would help me a lot.

https://onecarb.itch.io/wes-the-wizzard

Sounds like a feature

Every entrance to a room  risks death, but it's a really fun challenge. The controls feel pretty smooth too.

Now that I played the game, it was so good. Very funny character interactions and incorporations of the themes. I will never get over Character06. Hilarious.

That was so much scarier that I was anticipating. Really great applications to the themes you chose!

This was super well made. Probably my favorite tutorial screen I've seen. The goal was a tad confusing, as I didn't know which was witch, and they both seemed to go up and down at the same rate no matter what I was doing. Really well made, though! It felt super polished.

Where is the game?

I have never been so glad to get hit by a car in my life. The ending was great too. I wished I could look up and down, but that's okay.

The sheer joy I got from  seeing the first cake. Exquisite. I wish there was more. I ran out of cake. 

I loved the artsyle!

It took me a second to  realize what was going on or what the goal was, but the gameplay is pretty straight-forward. 

Why he so sad?


Also, that moment when the bananas start spawning like crazy was fun

Haha this isn't my first jam, but I'm still very much a beginner.

You're right, there's definitely music. I was indeed playing on the browser, and it was just very quiet, especially when compared to the sound fx.

I loved this. It was so fun, and I love how more and more rules and dangers were progressively added. Great take on chaos! The music was a tad repetitive, but I understand the time constraint.

This was so cool. I love the CRT look, and the game get's pretty interesting very fast. I love your use of input randomness. I'm sure you didn't have enough time, but I was really itching for some music to go with this. Great job!

What a great concept. The music was great as well. It's definitely hard to control whether or not you get hit, but that's par for the course I think.

Thank you so much! I definitely will add optimization and limits sometime in the future, but for the purposes of the Jam and the theme (and time lol), I wanted no limits. But outside of that, I definitely will add some optimization. I'm sorry there was an issue in the boss level, I didn't encounter that issue once during development, so I'll do some digging.

You're right. I'm so sorry. I'll do better next time.

Relatable. I loved clipping out of bounds by jumping onto the fridge. I regularly do that in real life.

Well, that was rude! >:( 

This reminds of me of when I was a barista in Texas. True story.

Seriously though, I love the vibes, the gunshots in the background, turning around to shoot them, only to hear the angry crowd in the background, turn around to give the woman her croissant in yellow packaging, just to get shot again, fantastic.

Better than Flappy Bird

I loved that intro. Set up the vibes immaculately. The levels were fun, and I loved the rage coming from the game. It was also fun to see how high up the bombs could go. There was I time I got stuck inside the wall, but then I bombed myself out, it was great.

I loved the music, the background is gorgeous, and the idea is very fun! My issue is that it took a while for it to actually get chaotic, and I had no idea what the 3rd and 4th options in the armada did at all. I just spammed the yellow one and did well, until I tried to use the other two, then lost because I used them wrong and wasted my money :(

This would have been great if my keyboard worked. No, I'm not making excuses. Loved the vibes! The color palate was very nice and easy to look at.

I loved the sound design, the music made it so stressful somehow, which added to the experience. I only wish there was something that congratulated you or boo-ed you if you ended with more or less than 500 pebbles by the end.