Thank you! I think I'll try to add a checkpoint system or make the levels shorter so that it's less punishing. I appreciate that feedback!
OneCarb
Creator of
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The art was gorgeous. The story was quite interesting, and the puzzles were neat. It was really cool to have so many different possible solutions to every level, and the resource management was interesting. My only concern is how much explaining of the controls you had to get through on some levels, and if you restarted those levels you had to go through that dialogue again. Really cool game!
I loved the art style of this game, and the narrations are pretty entertaining. The vibes are immaculate, and the mysteries are pretty interesting. I forgot the controls for the fishing, and I didn't know how to read them again, so I'm pretty sure I got stuck. I also wasted the shovel to grabbing sand. Really cool game!
Thank you so much! I definitely will add optimization and limits sometime in the future, but for the purposes of the Jam and the theme (and time lol), I wanted no limits. But outside of that, I definitely will add some optimization. I'm sorry there was an issue in the boss level, I didn't encounter that issue once during development, so I'll do some digging.
This reminds of me of when I was a barista in Texas. True story.
Seriously though, I love the vibes, the gunshots in the background, turning around to shoot them, only to hear the angry crowd in the background, turn around to give the woman her croissant in yellow packaging, just to get shot again, fantastic.
I loved the music, the background is gorgeous, and the idea is very fun! My issue is that it took a while for it to actually get chaotic, and I had no idea what the 3rd and 4th options in the armada did at all. I just spammed the yellow one and did well, until I tried to use the other two, then lost because I used them wrong and wasted my money :(





