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Hey thank you very much for such detailed feedback. I really appreciate it! I definitely will add some input buffering in the future, watching my brother play it, I saw the same bug. Its things like this that make me want to have testing on another device be a bigger priority earlier next time I do a jam. I honestly haven't been able to recreate this bug on my computer, maybe due to it being a laptop with a embedded keyboard? Either way, sorry if it caused any frustration for you!

While I'm sorry about the bug, i really appreciate that you checked it out and that you gave me such honest feedback!

Yeah, that sounds really helpful! Playtesting as early as possible is one of the most powerful game development tools.

And of course! It really is a sweet concept for a game and I'm happy I tried it.