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The first impression is really strong on this one. The title screen is a standout, and the animated backgrounds are great. As far as controlling the character goes, I liked the way that Down immediately makes you slide.

The music track can get a little repetitive. I'm not sure if this was just my ear, but it sounded like it hitched slightly when looping.

Overall the one stage that's here is cute enough. The scorpion enemies are fun to take out with the gun while it felt like there were a few places where the turrets were placed so that you just had to wait for your dynamite to recharge. Sometimes the parachute bombs would spawn in such a way that there was no feasible way to avoid them, which was minorly annoying

The real sting is that there's no invincibility upon taking damage. This is very unfortunate, as you can get caught against a corner and juggled to death by an enemy with very little recourse. That's not too big a deal in the stage, but it did make the final boss of the game quite annoying. There were multiple times I would simply get trapped between two turrets that he would spawn and killed that way,. So it took a few tries and I'd say it tanked whatever fun I was having. Still! It's just a small matter of pushing thru to the end.

Overall? Great look. I didn't talk a lot about the sprites above, but there's a lot of them and they're very handsome. The character's moveset feels pretty okay. But the game is sorely missing a post-hit invincibility window! All in all, nice work.  Also: Controller support worked great!! That's huge!

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Thanks for the comment! I did have a post hit invuln in for a while but we were crammed on time and our color flash for when the character was damaged is that Cat would animate the actual hit effect because we couldn't figure out sprite palette indexing in Godot so with the i-frames in it'd break the animations since they're also done pretty poorly in the code I basically just call them for the state's we're in and if walking it'd run the walk animation and if hit priority was the damaged animation so you'd just gliding around flashing or walking around invincible without any indication

So I kinda just picked the worse of the two options, I regret not having more time but this was very chaotic haha Gamejams are tough!

The music totally is not synced too, I was trying to learn how to use a tracker. I play acoustic guitar and had a nice westerny type finger pick loop I wrote and couldn't translate it properly to the tracker, and ended up just throwing bleeps and bloops down that didn't sound hoooorible but couldn't figure out how to end the loop properly in furnace

My wife cat is so happy with your comments on her artwork, she's never done this too and is just so happy with everyone's opinions


Thanks for the review!!