Thanks for the comment! I did have a post hit invuln in for a while but we were crammed on time and our color flash for when the character was damaged is that Cat would animate the actual hit effect because we couldn't figure out sprite palette indexing in Godot so with the i-frames in it'd break the animations since they're also done pretty poorly in the code I basically just call them for the state's we're in and if walking it'd run the walk animation and if hit priority was the damaged animation so you'd just gliding around flashing or walking around invincible without any indication
So I kinda just picked the worse of the two options, I regret not having more time but this was very chaotic haha Gamejams are tough!
The music totally is not synced too, I was trying to learn how to use a tracker. I play acoustic guitar and had a nice westerny type finger pick loop I wrote and couldn't translate it properly to the tracker, and ended up just throwing bleeps and bloops down that didn't sound hoooorible but couldn't figure out how to end the loop properly in furnace
My wife cat is so happy with your comments on her artwork, she's never done this too and is just so happy with everyone's opinions
Thanks for the review!!




