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This has to be the coolest twist on a Tetris-style game I've seen.  Rather than falling blocks, it is deceptively simple: just place the blocks.

But then come the challenges, and I had an absolute ball trying different effects, seeing how they interact, and trying to figure out combos that would work well together.  It took me a bit to realize that buying blocks basically added to my "deck" like a deck builder.

I wasn't quite sure what caused a building to fail a contract, so some instruction on that would be helpful, since the contracts themselves didn't seem to have any visible requirements on the screen.  

I'm curious to see how the game plays out at length: are there multiple levels/areas that bring new unique elements?  New sizes/styles of blocks?  And am I correct in thinking that if you fail a contract, it resets you to the start versus just repeating that level?  Depending on how the overall levels are set up, that could be brutally punishing unless you keep your new blocks.

The only real bug/issue I noticed was that the priority card is misspelled.

VOD link: https://www.twitch.tv/videos/2880630045?t=03h21m26s

P.S. I see the game tagged as a Mystery/Adventure, but that doesn't seem correct at all for the style of game.

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Thank you very much for your words and loved the VOD!

I need to rework the contract a little to maybe give the player options and right from the start show then the requriements. As it's now, if you don't buy pieces, you will lose evernually since the building are getting bigger and you would need more pieces. Some people didn't feel they needed to buy pieces so that migth change the behaviour (or it becomes a strategy thing to only build small buildings).

Right now I am not sure how the end game should look like, there will be more "blueprints" and othet items to buy in the store and also "special events" that could be that you would only have one type of shape and such. I love roguelike like Balatro and similar where you would restart from scratch and then try another combinations. But time and progress will tell if that is going to stick, thinking atleast have a "bribe inspector" to be able to continue if you had enough money. 

But please let me know if you had any ideas of end game.

Not sure about the tagging, think it was lack of options?