Thank you very much for your words and loved the VOD!
I need to rework the contract a little to maybe give the player options and right from the start show then the requriements. As it's now, if you don't buy pieces, you will lose evernually since the building are getting bigger and you would need more pieces. Some people didn't feel they needed to buy pieces so that migth change the behaviour (or it becomes a strategy thing to only build small buildings).
Right now I am not sure how the end game should look like, there will be more "blueprints" and othet items to buy in the store and also "special events" that could be that you would only have one type of shape and such. I love roguelike like Balatro and similar where you would restart from scratch and then try another combinations. But time and progress will tell if that is going to stick, thinking atleast have a "bribe inspector" to be able to continue if you had enough money.
But please let me know if you had any ideas of end game.
Not sure about the tagging, think it was lack of options?