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How is your game related to the Theme and Special Object?
You play as an immortal knight tasked by the King to protect his wagon of tomatoes. If a projectile or trap hits the wagon the tomatoes go flying out of it, sou you need to use your immortal body to block the threats.
What tools and 3rd party assets did you use?
Godot 4.7, Blockbench
music by peritune
https://peritune.com
free textures from:
- ambientcg.com
- opengameart.org
- polyhaven.com
- sketchuptextureclub.com
How did you use generative AI? (If you did)
No generative AI was used.
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Comments
I like it very much, especially the aesthetic of the game.
I made it to the 3rd checkpoint and I guessed that I've seen what there was to see.
I might need to try Blockbench for myself, did you also create the animations in this?
As @Ratamata said, a little juicy feedback on actions would go a long way.
Also the 2 headed Goblin felt pretty samey to the 3 eyed goblin with a double crossbow, as both of them fired 3 bullets in not so different patterns.
But as I said, you nailed such a nice vibe.
Loved your theme implementation, I believe its one of the best of what we've played this game jam, The one flaw I could take of the game is that it kind of lacks game feel you know? There not being sound and when you tank a shot the only indicator is that you modulate red, id love to see some screen-shakes, or something like that, that being said, for a 2 day jam, I'm impressed.
tbh very good