Great shooter with very nice graphics that raises high expectations. However, the well-intentioned weapon selection concept only works to a limited extent; naturally, one would expect a chargeable beam shot (like in "R-Type") rather than pause the game. The weapon selection function should therefore ideally be mapped to the space bar or at least offered as an option via a selection menu. Our German-language review can be found at 01:40:30. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
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Hi, and thanks for the kind words.
I decided to include a pause feature to give the player plenty of time to choose their preferred strategy based on the situation. I also wanted to try something different from the usual "charged shot" mechanic. Thanks a lot for the suggestions, by the way. Note: the October issue of *Zzap!64* magazine will include a much more up-to-date beta version of *Scartarix*. It will feature the title screen, the high-score table, and the first level, complete with graphical and gameplay improvements.
To try and address the control issues, I’ve added a new control mode I call "Inverted." The logic remains the same, but to shoot, you have to hold the button down (activating autofire); releasing the button pauses the game, allowing you to select a weapon.
If you feel like giving it a try, let me know if this setup works better for you. Cheers, and thanks again.