Hey! I wanted to reply because the mix of environment art and technical art you mentioned is actually really relevant to what we’re working on.
Our project is called Gilded Horizons. It’s a social sandbox game being built in Unity, and eventually the environments are going to be a huge part of it. We’re aiming for a grounded near-future look rather than full sci-fi — cleaner architecture, glass, stone, greenery, warmer interiors and some gold/black details throughout the world.
Something I especially liked from your post is that you’re not only making models, but actually working with materials and getting things set up properly inside the engine. We really need to keep performance in mind alongside making the world look good, especially since PCVR/VR support is something we want later too.
I saw that you’re open to considering unpaid/rev-share projects depending on the project. We’re currently pre-funding, so I wouldn’t be able to offer normal paid work right now, and I’d rather be upfront about that.
If you’re open to checking it out, I can send you our project overview and some of the direction we have so far. You can see if it’s actually something you’d enjoy working on before committing to anything.