The mossy palette is great, and it really does feel like an old gameboy game
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How does your game meet GBJam's theme
The Game Boy itself—which you can see on the first screen after starting the campaign—was the first game I’ve ever made, so I didn't really think much about the second theme. I spent the ten days tinkering with the game and implementing various mechanics for the first time, and I only remembered the second theme on the very last day.

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