Thanks a lot on the thorough feedback!
Yeah time stuff ends up being hard to balance, I knew this would end up being a problem on the very moment we decided on doing it lol. to try to compensate a bit I made the game over not be very punishing, but oh well this is not the best solution. Your solution would be good and easier to balance indeed, thanks.
The puzzles are not trial and error but I agree the solution should have been more explicit (probably I could make the knight say something better). The solution to the first one is the tier of the enemies close to the switches is the order (with the statue being considered the last), but I agree that putting this without much indication was an error.
Yeah that is a good idea, but i am not sure if the problem people had was just with the button as with the hitboxes and attack speed among other possible problems.
Thanks a lot for playing, and I am glad you could enjoy it despite all the problems