I made this game inspired by Rain World, where there's nothing that tells you what something does or what you need to do. I intended for the player to learn what each thing does by playing and to come up with new strategies using what they learned in previous games, so they could either beat the game or survive as long as possible. Also, this game wasn't made to be played quickly—I wanted the player, after discovering the traps, to move more carefully through the map and pay more attention to the details. But I appreciate everyone who played.