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this is a beautiful game! I love the art. The combat is a bit tedious tough. And Im not entirely sure if I do it correct ^^'

Thanks for the kind words! I completely understand you when you say the combat is tedious, I ran out of time for the jam to add more depth to it. Actually working on cleaning code and improving that "core": skills, random events, balance of the stats, better pacing between encounters and actions…

Feel free to share any idea in terms of mechanics or something to alleviate that tedious part.