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A jam submission

WishgeonView game page

Challenge the ghosts of legend and reclaim your greatest treasure
Submitted by Sóstenes — 1 hour, 19 minutes before the deadline
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Wishgeon's itch.io page

Results

CriteriaRankScore*Raw Score
Quirkiness#3392.9213.200
Gameplay#3512.6472.900
Soundtrack/SFX#3742.4652.700
Gameboy Soul#3962.9213.200
Overall#4232.5712.817
Secondary Theme Interpretation#4452.2822.500
Graphics#5172.1912.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme
The use of treasures from the past of famous legends and the search for the supreme treasure of the protagonist, the life of his daughter.

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Comments

Submitted(+1)

While I like you choice for color palette I think less is more with colors that blend. While I appreciate you wanted detailed maps I think having just a couple things decorating each arena would have made it look cleaner. The game itself was fun and I liked what you have made here! Nice job!

Submitted(+1)

It's a nice boss rush game with gaining abilities for the next boss. I couldn't defeat merlin cause I didn't understand the melee attack it didn't work nicely for me. (could be skill-issue). Also couldn't dodge his attack. 

I really liked the idea of beating different popular iconics that's super neat. 

The art was a bit too much blending in definitly with Hermes it was a bit hard to see him (I'm slightly colorblind). 

Overall it was a good idea for a game and has potential to be a nice zelda inspired bossrush.

Submitted(+1)

Good boss rush, love that each one hands you the item for the next fight. Abilities are fun to mess with

Submitted(+1)

Cool game, The gamplay was fun, although I found the color palette a bit murky. The graphics and animations were pretty good. Awesome work!

Submitted(+1)

This was really fun! Even though the instructions were so simple, I was still getting lost lol. I thought there was going to be the hardest boss fight when the herald showed up at the end.  During the Anubis fight, the music kind of cut out into a static buzz, which was weird. Overall, really good game! 

Submitted(+1)

It was fun to go through, I liked the different abilities :) Not too easy and not too hard (the hitboxes were a bit frustrating sometimes, for instance during the Athena fight). I was also expecting a boss fight in the last room of the game haha! Congrats for implementing multiple bosses and abilities 👏

Unfortunately your palette colors are too similar, that makes the graphics very hard to read :( There is also subpixel movement so the resolution rule isn’t respected.

(+2)

Hey there, I’m the one responsible for the game's art. Thanks for the compliment on the design—it was a lot of fun working on this project. Our team—specifically the sound designer and myself—had never tackled anything like this before. Because we took a while to hand off our assets to the programmer, development got a bit delayed; in fact, we ended up finishing a huge chunk of the remaining work on the very last day. So, we couldn't include everything we had originally planned, but thanks for playing—we're really happy you did.

Submitted(+1)

Fun game, love me a good boss rush :) Nice game design making each boss give you a key item for the next fight. I do wish the bosses had a little more move variety, and the visuals weren't always the clearest (a little too noisy). Also was a little disappointed there wasn't a final boss fight tbh , but all this is understandable given the deadline lol. Solid jam entry! :D