Play DunGem
DunGem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #192 | 3.657 | 4.222 |
| Gameplay | #219 | 3.175 | 3.667 |
| Soundtrack/SFX | #281 | 2.887 | 3.333 |
| Overall | #363 | 2.791 | 3.222 |
| Graphics | #443 | 2.598 | 3.000 |
| Quirkiness | #449 | 2.502 | 2.889 |
| Secondary Theme Interpretation | #507 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The player earns as much gold as they can as a score.
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Comments
Very fun, easy to understand.
I thought it was really fun but also quite challenging. I really like the gameplay loop; planning out what you needed most while trying to escape made for a fun spin in bejeweled.
Okay, this was a really fun game. I enjoyed being able to move pieces where I wanted them and planning ahead as I delved further. I did not make it to the bottom but had fun trying. It was tough knowing when my health was low as I would be trying to move things around and not looking at my health bar very often. Maybe some sort of indicator that alerts you when health is low could help.
simple little game! I actually didn't realize you could freely move stuff at first and was struggling lol. I think a sound or other visual indicator when you take damage would help a lot, I often got surprised when I glanced over and saw how low health I was. Very solid little game though!
Fun game! I couldn't get anywhere near the bottom but had a great time trying :')
This one was fun. Great idea behind it.
Love the concept on this one. Good job!
Thank you for playing!