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Thank you for playing! Yes, I tried to make the enemies flee when below 5 of hp but this can be very boring in the beginning of the game, the extra options I think you're refering to the modules, they have a cooldown to use and in this build the cooldown is persistent between battles, I will change that in an update so it's not persistent, anyway thanks for your feedback!!

Actually I could see the countdown, that made sense. But sometimes the modules were just not visible at all for a few turns until I defeated the next enemy - that did not seem to be intentional.