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(+1)

This is a very interesting art style!  The game itself is pretty interesting, and plays well.  Some general comments:

  1. The SFX slider could use a sound effect as the player adjusts it so they're informed as to what the levels are being set to
  2. The dialog feels a little stiff / formal due most of the words being spelled out rather than being contracted in a casual way
  3. The scrolling checkboard behind the text makes it hard to focus on the words on the screen.  Consider giving the text a background to help separate it from the background
  4. while blacked out, I was able to hit the wall hard enough to exit the track
  5. Managing the stamina on the last track seemed rather difficult for me.  The player may need more practice managing it / learning its mechanics before attempting that race

The VOD for the review is linked below, and will be available for 60 days from the date of broadcast:
https://www.twitch.tv/videos/2875399165?t=0h9m27s

Hello, thank you for playing the game and leaving your feedback :) About the point 1, I will be adding it in the next release. The dialogues need a revision as well, for this I will try to find some help to adjust them to be more accurate and natural. Using contractions will definitely help here, so thank you so much for mentioning this. The point 3, well the game was made for a one bit jam, not that I changed the game to have 4 colors instead of two it would be easier to make changes in these screens. Point 4, I took note of this bug from the VOD, so the fix will be included in the next patch. Point 5, the last track is focused on precision, so crashing the car is maybe needed for certain situations but not as much it was in the first race. The race can be finished first place, but itโ€™s a harder race. The balance will be reviewed for future releases anyways.

Again, your feedback is very appreciated :)