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Still something that I want to dive into some day. With XR Tools having XROrigin3D as the root of the character, and the player body attempting to follow, you're really fighting physics.
With Development Kit using a CharacterBody3D as a base, it should piggy back on the platform support in Godot, and there is logic to ensure character body movement is applied to the hands as well, it's however not perfect..

I'm using Development Kit, and the character body follows moving platforms only on the vertical axis. ;(