Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Moving platforms?

A topic by RodZilla created 20 hours ago Views: 21 Replies: 2
Viewing posts 1 to 2
(1 edit)

I'm trying to create a moving platform with the new Godot XR tools addon, but have all kinds of problems. If I just create the platform as a static body, the player does not follow motion. Sticking the xrorigin to the platform with a remote transform helps, but hands behave erratically when the platform moves.

Is there a standard way for moving platforms in VR?

Jam Host

Still something that I want to dive into some day. With XR Tools having XROrigin3D as the root of the character, and the player body attempting to follow, you're really fighting physics.
With Development Kit using a CharacterBody3D as a base, it should piggy back on the platform support in Godot, and there is logic to ensure character body movement is applied to the hands as well, it's however not perfect..

I'm using Development Kit, and the character body follows moving platforms only on the vertical axis. ;(