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(+1)

Thank you, that was one of the first things the team tried to perfect was the 1Bit visuals in a 3D scene. If you are interested here are the resources we used to implement a simple 1 bit shader with dithering:

https://sambigos.itch.io/godot-dither-shader - Demo

https://github.com/samuelbigos/godot_dither_shader - Implementation instructions

https://lospec.com/palette-list - Palette resource

https://github.com/tromero/BayerMatrix - Bayer Matrix (This is what makes the dither)

https://godotshaders.com/shader/dither-gradient-shader-updated-for-4-5-original-by-sambigos/ - Updated Gdshader for godot. (We’ll be using this one for the actual code)



Thank you for playing!

(1 edit) (+1)

Noting we ended up using our own palette instead of the ones on lospec as none matched what the team wanted. Though lopsec still is a great resource I ended up generating a bunch of potential palettes on https://www.coolors.in/ based on what the team was looking for. super useful site.