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OG - Operation Old Gold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #454 | 2.213 | 2.556 |
| Quirkiness | #506 | 2.213 | 2.556 |
| Graphics | #508 | 2.213 | 2.556 |
| Soundtrack/SFX | #514 | 1.636 | 1.889 |
| Gameplay | #535 | 1.732 | 2.000 |
| Overall | #541 | 2.005 | 2.315 |
| Gameboy Soul | #542 | 2.021 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
4 palettes
Made with Gold in mind
Tried to make it the win condition
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Comments
Maxing out the guns feels good, and the graphics are solid for a jam game
Good stuff! Keep going for more. :) Maybe something other than dodge the aliens would be a great addition... Just something to consider if you're thinking of releasing a post-jam version.
Had fun playing it but didn't know how to win until I read it in the main menu. Thought it would be somewhere on the map or computer. Still, I was able to MAX out all the guns abilities and each one felt impactful vs. the hordes of enemies! Well done!
Cool game. Gameplay was fun for the most part. But you had to know what to do as soon as you came into the game or else you'd be swarmed too quickly by enemies. The graphics are quite good for the jam, especially the enemies and the gun. If you want to make it a bit better, you could add an outline for the bar when mining the gold and an outline for the player himself (darkest color in your palette). The ending wasn't that satisfying, you could do a different drawing or animation of the aliens all dying once you got 100 gold, to fit your story. The code itself was good, I didn't run into any bugs. Overall, nice work!