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(1 edit) (+1)(-1)

hey there,atom rain bullets after bullets doesnt work on uzdoom

UZDoom version 5.0.1

Build: Win32 dated 2026-09-05T12:05:31-04:00

OS: Windows 11 (or higher) (NT 10.0) Build 26200 

M_LoadDefaults: Load system defaults.

Can't find 'C:/Users/tes/Desktop/G/Doom/doom wads/extras.wad'

W_Init: Init WADfiles.

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/uzdoom.pk3, 734 lumps

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/game_support.pk3, 3310 lumps

adding C:/Users/tes/Desktop/G/Doom/doom wads/doom2.wad, 2928 lumps

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/game_widescreen_gfx.pk3, 214 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/UniversalWeaponTilter_v1_0.pk3, 9 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/damnums_1.0.1.pk3, 166 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/bullet-time-x.pk3, 39 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/Gearbox-v0.8.0.pk3, 87 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/Indestructable-0.3.1.pk3, 17 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/jp_multijump.wad, 8 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/precise-crosshair-v1.4.1.pk3, 29 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/mod-menu-v1.3.1.pk3, 10 lumps

adding C:/Users/tes/Desktop/G/Doom/music packs/DOOM 2 Vanilla Enhanced Music.wad, 35 lumps

adding C:/Users/tes/Desktop/G/Doom/music packs/DOOM Vanilla Enhanced Music V2.wad, 31 lumps

adding C:/Users/tes/Desktop/G/Doom/monster packs/Pandemonia-v2.6.7.1-MonstersOnly.pk3, 20795 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/dD-Nashgore-No-MW.pk3, 170 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/buildmovev2.pk3, 4 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/property-damage-main.zip, 1052 lumps

adding C:/Users/tes/Desktop/G/Doom/gameplay,weapons or tcs/MACE-ARBAB_1.2 - Copia.pk3, 697 lumps

adding C:/Users/tes/Desktop/G/Doom/gameplay,weapons or tcs/MACE-ARBAB_1.2 - Copia.pk3:title.wad, 25 lumps

S_Init: Setting up sound.

I_InitSound: Initializing OpenAL

  Opened device IOpenAL Soft on Alto-falantes (High Definition Audio Device)

  EFX enabled

I_Init: Setting up machine state.

CPU speed: 3592 MHz

CPU Vendor ID: GenuineIntel

  Name: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz

  Family 6, Model 60, Stepping 3

  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading

Selecting Vulkan backend...

ST_Init: Init startup screen.

Checking cmd-line parameters...

S_InitData: Load sound definitions.

G_ParseMapInfo: Load map definitions.

Execution could not continue.

Script error, "MACE-ARBAB_1.2 - Copia.pk3:zmapinfo" line 41:

Invalid skill filter name 'Medium' in skill definition for 'Okay'

so i opened it on slade and changed it from "Okay" to "normal"

and now it works!so i recomend you do the same and update the file.