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mrd-itch

18
Posts
2
Topics
19
Following
A member registered May 09, 2025

Recent community posts

thanks man

hey man,can you make a alternate skin addon for the revolver? a more slim one.

YES DARYA IS BACK!

really cool mod,i wish the weapon animations were smoother.

(1 edit)

hey there,atom rain bullets after bullets doesnt work on uzdoom

UZDoom version 5.0.1

Build: Win32 dated 2026-09-05T12:05:31-04:00

OS: Windows 11 (or higher) (NT 10.0) Build 26200 

M_LoadDefaults: Load system defaults.

Can't find 'C:/Users/tes/Desktop/G/Doom/doom wads/extras.wad'

W_Init: Init WADfiles.

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/uzdoom.pk3, 734 lumps

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/game_support.pk3, 3310 lumps

adding C:/Users/tes/Desktop/G/Doom/doom wads/doom2.wad, 2928 lumps

adding C:/Users/tes/Desktop/G/Doom/Windows-UZDoom-Release-x86_64/game_widescreen_gfx.pk3, 214 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/UniversalWeaponTilter_v1_0.pk3, 9 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/damnums_1.0.1.pk3, 166 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/bullet-time-x.pk3, 39 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/Gearbox-v0.8.0.pk3, 87 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/Indestructable-0.3.1.pk3, 17 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/jp_multijump.wad, 8 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/precise-crosshair-v1.4.1.pk3, 29 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/mod-menu-v1.3.1.pk3, 10 lumps

adding C:/Users/tes/Desktop/G/Doom/music packs/DOOM 2 Vanilla Enhanced Music.wad, 35 lumps

adding C:/Users/tes/Desktop/G/Doom/music packs/DOOM Vanilla Enhanced Music V2.wad, 31 lumps

adding C:/Users/tes/Desktop/G/Doom/monster packs/Pandemonia-v2.6.7.1-MonstersOnly.pk3, 20795 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/dD-Nashgore-No-MW.pk3, 170 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/buildmovev2.pk3, 4 lumps

adding C:/Users/tes/Desktop/G/Doom/essential minimods/property-damage-main.zip, 1052 lumps

adding C:/Users/tes/Desktop/G/Doom/gameplay,weapons or tcs/MACE-ARBAB_1.2 - Copia.pk3, 697 lumps

adding C:/Users/tes/Desktop/G/Doom/gameplay,weapons or tcs/MACE-ARBAB_1.2 - Copia.pk3:title.wad, 25 lumps

S_Init: Setting up sound.

I_InitSound: Initializing OpenAL

  Opened device IOpenAL Soft on Alto-falantes (High Definition Audio Device)

  EFX enabled

I_Init: Setting up machine state.

CPU speed: 3592 MHz

CPU Vendor ID: GenuineIntel

  Name: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz

  Family 6, Model 60, Stepping 3

  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading

Selecting Vulkan backend...

ST_Init: Init startup screen.

Checking cmd-line parameters...

S_InitData: Load sound definitions.

G_ParseMapInfo: Load map definitions.

Execution could not continue.

Script error, "MACE-ARBAB_1.2 - Copia.pk3:zmapinfo" line 41:

Invalid skill filter name 'Medium' in skill definition for 'Okay'

so i opened it on slade and changed it from "Okay" to "normal"

and now it works!so i recomend you do the same and update the file.

i love the mod,i only wish right clicking unfolded the shotgun.

i second this,i too wish for a normal ssg,the ssg animation for firing and reloading is amazing plus the weapon selection in this mod feels like a proper vanilla replacement.

hellou there,current version isnt working on uzdoom.

(1 edit)

on current uzdoom there is  a dark smoke whenever a gun is fired,i have noticed the same problem on twlight maiden as well.

the mod was also imcompatible with beaultifuldoom and also anlged doom monsters only.

yeah i noticed that too so we are basically screwed then until korp decides to take a look and so far we got no repply from either yours or my post.

(1 edit)

how do i put it back?i got slade 3 here but i have no idea where to start, i was just gonna look at the old version structure and copy it.

hey folks,does anyone have the old furdoom version?because if so fixing the missing super shotgun sound can be done all we to do is edit it with slade 3.

Hexabun - FurDoom community · Created a new topic mod music

i noticed that the mod has a lot of music but it only plays on deathmatches so i have two sugestions:1 make it so the music plays by default on singleplayer and 2 take those deathmatch levels and make them into a campaign at some point in the future .

(1 edit)

i have noticed it skips a sound effect when it reloads now compared to previous version so is it intentional or is it a oversight?

sugestion:make a separate addon in wich the singleplayer music is replaced by the deathmatch music.