This was a fun game, and absolutely incredible for your first full game project! Well done!! I have a lot of disparate thoughts and feedback, here they are in no particular order:
- The tutorial levels are really good at explaining how each of the mechanics work, but I wish they took less time or were skippable on repeat playthroughs. It's a good 30-60 seconds per run gone on the same few screens.
- I adore the cover art and palette choice for this one.
- The ranking system is completely off. I got through 10-15 rooms on my second run without even fully understanding the game yet and I scored an S rank. I think this game could've really benefitted from the ranking requirements being clearer to the player, and also much more difficult, so that there's something to strive for once they've seen a few rooms and finished understanding the mechanics. As it is, there's nothing that asks a player who enjoyed the core mechanics and is looking for more to master the mechanics enough to continue playing, which is one of the key features of an endless game IMO.
- It felt weird to have a sidescrolling platformer where you have no way to attack the enemies, but the more I play, the more I vibe with the choice. The human form's controls are on point, while cat form's extra mobility feels distinct enough to not invalidate or be invalidated by the human form, while being just versatile enough to not feel like an one-note gimmick.
- The parallax backgrounds are peak.