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SENSATIONAL

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A member registered Jan 31, 2024 · View creator page →

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This is such a fun little concept I actually spent so much time playing this. I think simple is always better in my opinion. I like how the coins break up the level too, it can lead to some fun strategies on how to get yourself out of a bind! Always love a good color pallet swap too. Really addicting and simple to grasp. No big breaks here either! Good work :D

Yeah I realized that the logic behind the flag comes off as "checkpoint" where the original intention was for a room where you can take a breather and it tracks your completion progress. For the timers, they were kind of a last second jam addition, and you can totally see that, haha! The funniest thing about this project is seeing how us developers found the levels not too challenging and having the complete opposite reaction happen upon release, so definitely a learning experience for sure. If you have any cool feedback on how to improve these systems, levels, or over all just ideas we would be so happy to hear them :D

Thank you for enjoying the project and I am glad you liked it :p
 Also the feedback is very much noted, a lot of the same thing was being said about the rank system and I see that the way I implemented it was not the best of ways. For clarification the rank system takes the amount of gold collected and then divides it by the amount of rooms you have been through, so that is why the S comes earlier on if you die. I would love for more feedback on how something like this can be changed so it works best with the endless runner feel. But thank you for your feedback and I hope you enjoyed it :)

Thank you guys for letting me jam with you :D