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How does your game meet GBJam's theme
The protagonist has to travel on an old train full of ghosts and ghouls while collecting her stolen gold
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Comments
The amount of polish in this is quite impressive. I'm shocked how much content you were able to pack in! Honestly I can't think of any notes the transformation mechanic is so interesting especially after I realized how the cat works!
great game with stunning graphics and sound. I found that the levels with timers and puzzle logic a bit hard… it’s one thing to run quickly through levels with enemies, but figuring out puzzles with time pressure is hard. especially, if you have to start from the beginning. what’s the checkpoint good for then?
Yeah I realized that the logic behind the flag comes off as "checkpoint" where the original intention was for a room where you can take a breather and it tracks your completion progress. For the timers, they were kind of a last second jam addition, and you can totally see that, haha! The funniest thing about this project is seeing how us developers found the levels not too challenging and having the complete opposite reaction happen upon release, so definitely a learning experience for sure. If you have any cool feedback on how to improve these systems, levels, or over all just ideas we would be so happy to hear them :D