Yeah I realized that the logic behind the flag comes off as "checkpoint" where the original intention was for a room where you can take a breather and it tracks your completion progress. For the timers, they were kind of a last second jam addition, and you can totally see that, haha! The funniest thing about this project is seeing how us developers found the levels not too challenging and having the complete opposite reaction happen upon release, so definitely a learning experience for sure. If you have any cool feedback on how to improve these systems, levels, or over all just ideas we would be so happy to hear them :D