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(+1)

yup for #7, I think the reward legend would ease some of that friction.  I recall we talked about it a little on stream, I just wanted to make sure it was noted here.

for #10 I can see how serializing the events would take a longer time, but I think the slightly longer wait would be worth the clarity of what goes on (the player gets an animation speed slider anyways).  Resolve all the enemy events, then show new intents, then draw the hand.  I don' t think the mouse updating it's intent immediately is so bad, I'm just really bad at reading an enemy's initial buffs.